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201
geometries.js
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201
geometries.js
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import * as THREE from 'three';
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import { ConvexHull } from 'three/addons/math/ConvexHull.js';
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const {BufferGeometry, Float32BufferAttribute, Vector3} = THREE;
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export class ConvexGeometry extends BufferGeometry {
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constructor( points = [] ) {
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super();
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this.convexHull = new ConvexHull();
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this.setFromPoints(points);
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}
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setFromPoints(points) {
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const {convexHull} = this;
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convexHull.setFromPoints(points);
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// buffers
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const vertices = [];
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const normals = [];
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// generate vertices and normals
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const faces = convexHull.faces;
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for ( let i = 0; i < faces.length; i ++ ) {
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const face = faces[ i ];
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let edge = face.edge;
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// we move along a doubly-connected edge list to access all face points (see HalfEdge docs)
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do {
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const point = edge.head().point;
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vertices.push( point.x, point.y, point.z );
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normals.push( face.normal.x, face.normal.y, face.normal.z );
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edge = edge.next;
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} while ( edge !== face.edge );
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}
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// build geometry
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this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
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this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
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}
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}
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export class WireframeGeometry extends BufferGeometry {
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constructor( geometry = null ) {
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super();
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this.type = 'WireframeGeometry';
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this.parameters = {
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geometry: geometry
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};
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this.update();
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}
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update() {
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const {geometry} = this.parameters;
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if ( geometry !== null ) {
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// buffer
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const vertices = [];
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const edges = new Set();
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// helper variables
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const start = new Vector3();
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const end = new Vector3();
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if ( geometry.index !== null ) {
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// indexed BufferGeometry
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const position = geometry.attributes.position;
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const indices = geometry.index;
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let groups = geometry.groups;
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if ( groups.length === 0 ) {
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groups = [ { start: 0, count: indices.count, materialIndex: 0 } ];
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}
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// create a data structure that contains all edges without duplicates
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for ( let o = 0, ol = groups.length; o < ol; ++ o ) {
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const group = groups[ o ];
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const groupStart = group.start;
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const groupCount = group.count;
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for ( let i = groupStart, l = ( groupStart + groupCount ); i < l; i += 3 ) {
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for ( let j = 0; j < 3; j ++ ) {
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const index1 = indices.getX( i + j );
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const index2 = indices.getX( i + ( j + 1 ) % 3 );
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start.fromBufferAttribute( position, index1 );
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end.fromBufferAttribute( position, index2 );
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if ( isUniqueEdge( start, end, edges ) === true ) {
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vertices.push( start.x, start.y, start.z );
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vertices.push( end.x, end.y, end.z );
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}
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}
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}
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}
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} else {
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// non-indexed BufferGeometry
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const position = geometry.attributes.position;
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for ( let i = 0, l = ( position.count / 3 ); i < l; i ++ ) {
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for ( let j = 0; j < 3; j ++ ) {
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// three edges per triangle, an edge is represented as (index1, index2)
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// e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)
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const index1 = 3 * i + j;
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const index2 = 3 * i + ( ( j + 1 ) % 3 );
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start.fromBufferAttribute( position, index1 );
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end.fromBufferAttribute( position, index2 );
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if ( isUniqueEdge( start, end, edges ) === true ) {
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vertices.push( start.x, start.y, start.z );
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vertices.push( end.x, end.y, end.z );
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}
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}
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}
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}
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// build geometry
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this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
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}
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}
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copy( source ) {
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super.copy( source );
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this.parameters = Object.assign( {}, source.parameters );
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return this;
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}
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}
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export function isUniqueEdge( start, end, edges ) {
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const hash1 = `${start.x},${start.y},${start.z}-${end.x},${end.y},${end.z}`;
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const hash2 = `${end.x},${end.y},${end.z}-${start.x},${start.y},${start.z}`; // coincident edge
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if ( edges.has( hash1 ) === true || edges.has( hash2 ) === true ) {
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return false;
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} else {
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edges.add( hash1 );
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edges.add( hash2 );
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return true;
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}
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}
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